top of page

Cyberpunk 2020 scenario: CYB3RPSYKO

  • Kastor
  • Oct 22, 2024
  • 19 min read

I've run this scenario twice. Both times it resulted in almost uncomfortably realistic endings. One had both players get their heads blown off by an automated turret through a cafee divider wall. Another had them kill the bad guy in probably the most cursed police cam footage Mozambique drill way possible. Half-naked claw-implants baring cyberpsycho got dropped charging a single pistol armed character facing him down, three to the body in one turn, one to the face in the other. Combat was done in two turns. But that would likely be an outcome of a stand off with a half naked melee armed creep against a band of gunslinger vigilantes. One could only imagine him going stiff as he fell. This experience, hopefuly valid, allowed to me to uncover that Cyberpunk mechanics would suit a thriller game better than an actual combat game. Pondsmith alludes to it in the core rulebook but all the supplement scenarios are mostly structured like 80's action movies with hosts of mooks to fight. On another note I've got some notions for a campaign but so far I had little success with that. MEGA MALL:

ree

CYBER PSYCHO ATTACK Fateful Car Ride; ”It’s 9:00 and you’re listening to 107.2 KCP2 Chrome Rock Radio! It’s 50 degrees over the foggy Del Colorado Bay. Perspiration at 10% with a 35% chance of an acidic rain. NorCal is sure getting warmed up... a suspected Cyberpsycho attack is taking place at the MegaMall as we speak. The suspect armed with implanted melee weapons is said to have attacked a crowd of innocent civilians. There are four confirmed casualties. And now to add  to the morning mood some Chrome Metal, ‘CYB3RPSYKO’ that is; "C-Y-B-3-R-P-S-Y-K-O" by Chromed To The Max...” A loud thudding metal music followed by a roared guttural chorus of ‘Cyberpsycho, Cyberpsycho, mother-fucking Cyberpsycho” with added sound of heavy machine guns being fired in the background begins playing on the radio. Cyberpsycho; A fat middle-aged mad man. He's found wearing nothing but bright orange and white Network News 54 nylon boxers, fat stomach erupting from under a heavy beige-brown armoured jacket thrown over his naked hairy pale body. He has a huge mohawk with a clunky Cyclopean cyberoptic implant working as a camera. He bares huge modded rippers he’s been ripping people apart with since early morning hours. He’s running about barefoot. Screaming “They need to see! They need to open their eyes before it’s too late!” CyberCreep INT | REF| CL| TECH | LK   8       10     8        1         2 ATT| MA| Empathy| BT| |BTM    1      1           1         8       -3 Skills; Melee 8, Dodge and escape 5, Interface 7, Electronic 5, Cybertech 5, Photo&Film 5, System Knowledge 5. Equipment; Heavy Armoured Jacket 18 (-2 REF), NN54 shorts, 5 ebbies, Cyberdeck Zetatech Parraline 5750; Speed: +2, CPU: 1, Memory: 10, Data Walls: +4. Cyberwear; Front Optic Mount with MicroVideo Optic, Reflex Boost (Kreznikov +2), Custom rippers (3d6), Cybermodem link, Standard Cyberarms, Standard Cyberlegs. Programs; Hammer x4, Codecracker x3, Flatline x2, Stealth x3. Survivor INT | REF| CL| TECH | LK   7       6       5        1         2 ATT| MA| Empathy| BT| |BTM    1      6           2         9       -3 Skills; Combat Sense 5, Handgun 5, Brawling 5, Drive 7, Rifle 5, Melee 5, Athletics 5. Reputation 6 (Mobster)

Equipment; Mall Cop Militech Arms Avenger; 2d6+1(9mm)/Shot10/ROF2/ST/50m and a light armoured jacket all sticky from all the hot blood (14). Mobster Armalite 44; 4d6+1(12mm)/Shot8/ROF1/ST/50m. Big Knucks 1d6+2, he also has a Trauma Team platinum membership card his daughter got him for his 45th birthday (Break it to summon trauma team). "I was out here, getting some synth-gabagool when this creep popped up! I'm gonna be late to the meeting with my cyber-goomah!" Cyberwear; Mall cop; Cyberaudio (Radio Splice) Socket Modual (Image Enhancement) Cyberaudio (Phone Splice) Bawling Woman; Socket Modualx2 (CF) Camera Store Clerk; Cyberaudio (WearManTM), Sensory Extension emerging from her spine. Janitor; Cyberaudio (WearManTM) Mobster; Socket Modualx2 (Times Square Marquee/LowLite), Standard Cyberarms,

ree

Hobo An old Latam vet fallen on hard times. INT | REF| CL| TECH | LK   3       6       1        5        7 ATT| MA| Empathy| BT| |BTM    1      1           2         4       -1 Skills; Combat Sense 5, Handgun 5, Brawling 5, Drive 7, Rifle 5, Melee 5. Equipment; Concealed Combat Knife 1d6 "You ain't gonna take me alive!" Cyberwear; SmartGun Port (Busted TECH 20 Cybertech repair/ 15 of either MediTech or JuryRig which repairs it for a set number of turns before it pops back out) He has an eyepatch made of rubbish on one of his wounded eyes, there used to be a targeting scope cyberoptic in it.

Gun Turret The gun is a Constitution Arms Cyclone Squad Support Weapon. Used extensively by Max-Tac and NCPD. Very reliable 1oo drum mag chambered for 7.62mm it folds for a round to reload and drops back down to fire again. It's got 3 drums left. 10 SP.  It's run on a very primitive and limited AI. The gun is an absolute cannon, leaving fist sized holes in human victims and walls of the mall. The gun turret has Heavy Weapons 3 and Combat Sense 5. INT | REF| CL| TECH | LK   3       10     0       0         0 ATT| MA| Empathy| SP    5      0          0         10 +1/6d6+2(7.62mm/Shot100/ROF35/VR/500m) NCPD INT | REF| CL| TECH | LK   9        4      8       6         6 ATT| MA| Empathy| BT| |BTM    5     6          10          8       -3 Skills; Combat Sense 5, Handgun 5, Brawling 5, Drive 7, Rifle 5, Melee 5, Athletics 5.

Equipment; Militech Arms Avenger; 2d6+1(9mm)/Shot10/ROF2/ST/50m, Three magazines of 9mm Sternmeyer Stakeout 10; -2/4d6(00)/Shot10/ROF2/ST/50m, 20 shells of 00Buckshot, Kevlar (SP10). Cyberwear; AudioVox (The sergeant in charge speaks through an enhanced mechanical authoritative voice "Give up your weapons and put your hands on your head!") Voice Stress Analyser (Sergeant), Cyberaudio (Radio Link/Wide Band Radio Scanner) (All). C-swat INT | REF| CL| TECH | LK   9        4      8       6         6 ATT| MA| Empathy| BT| |BTM    5     6          10          8       -3 Skills; Combat Sense 5, Handgun 5, Brawling 5, Drive 7, Rifle 5, Melee 5, Athletics 5, Submachine gun 6, Heavy weapons 5.

Equipment; Sternmeyer SMG 21; -1/3d6(11mm)/Shot30/ROF15/VR/200m (three operatives), three magazines of 11mm, Colt AMT Model 2000 4d6+1(12mm)/Shot8/ROF1/VR/50m.(Side arm), three magazines of 12mm, Techtronica 15 Microwaver 1d6/Shot10/ROF2/VR/20m, MetalGearTM(SP25). Cyberwear; Cyberaudio (Radio Link/ECM scrambler/Wide Band Radio Scanner),  Reflex Boost (Sandevistan +3), Cyberarms, Cyberlegs, Cybereyes (SmartGun/Targeting Scope). Response; The party is given a free roam of the place arraving at the entrance A2. The security alarm seems to have malfunctioned and half of the gates did not close properly, elevators shut down and gun turret went mental. After a decent amount of turn the NCPD arrives blocking the A2 entrance with Sternmeyer and authority moustache wearing officers that shout at anyone trying to leave and arrest them. After an equally appropriate amount of time the celling windows of the mall are shattered and C-Swat in full gear descends unto the building opening fire at the perp which attempts to make an escape. The gun turret is turned off by the C-Swat netrunners. Mall Content; A small mall in the City Centre, Pacifica or Olympia that is being butchered by a Cybernetic-Psychopath.

ree

-Data Term (B); There’s a Dataterm outside of the Mall, as well as few inside. You can use them to connect to send the video to the representatives of corresponding networks for hard ebs. Or try and hack the creep through it. -Six commercials on the walls of the Prepack Market (B1); Traumatikk; series about a Norwegian trauma team (TV series), Edgy Reboot of Gilligans Island; a pig's head on a spike covered in flies (TV series), Trauma Team platinum services commercial (Med), C-Gen 0; war of Latam you see a man in Latam jungle wearing very primitive cyber implants with an assault rifle in one hand smoking with bullets riddling his body (Movie), Wrigglies moving gummy worms for children with a face of a kid ecstatic at the fact that a worm he's about to eat wriggles (Food), Shark Grin special implanted carbo-glass fangs with a Maori surfer showing them off, with a slogan "Awaken you tribal self". -Entrance A1; Synth trees from Biotechnica stand in a line along the mall, with nice little in-grown trade mark and serial number. (It takes a 25 roll for Electronic Security to open the door) -Maintenance Rooms (B2); These side rooms are closed and require 30 Strength Feat or 20 Electronic Security, keycard or a hacking to get opened. -Security Room (A3); Cameras, turret control, half drunk mega shlurp cup, security buzzer, gun locker (Electronic security 25 or Strength Feat 30; sternmeyer boxes of 30 buckshot 00 shells and pistols along with ammo in six magazines and ten boxes for twelve 9mm). You can hack the security doors from here or from their corresponding panels, once you do it you can open and close them as you wish, you can close off the cyber psycho in the northern part of the mall, cutting him off from the escalators. You can try and hack the turret from here through a mini game, or try and hack the cybercreep. If you get the keycard from the dead mall cop you can turn on the computer easily and open the armoury but the rogue turret is unresponsive. -Elevator (A4); The elevator is full of corpses gunned down and mutilated by the turret. -Gents' Toilet (B3); There's a drug stash in the male stall, someone left their 'dorphs in the stall. There's a poster for an underground neo-nazi chrome metal concert in the male bathroom. The place reeks of bleach. -Ladies' Toilet (B4); There's a dorphed out drug dealer in the ladies' toilet. She's completely out of it, and has got five dozes of 'dorphs on her and 25o ebs in cash in a neon green fannypack strapped over her chest. -Dekafffé (A5); This small synthetic caffé was first butchered by the cyber-psycho and then those seeking refuge in it were gunned down by the rogue turret.

-Prepack Food Market (A6); You can stash on kibble as much as you desire. A few boxes of prepacked and sweets for days. You see a few six-packs of smash and other synth-drinks. There are people hiding inside. Cans of To-matter (Synth-flavoured tomato product.) If you approach the Mobster with Streetswise 20 he says "You look like a reasonable kid, how about we make use of this situation? I bet there's a shit loads of expensive meds inside of the pharmacy storage!" -ATM and VendMats™ (C1); One of the vending machines sells polymer-one-shots in variety of colours, the other Smash. The ATM can be hacked or broken open; it holds 10 000 ebs. You need to roll 30 on Electronic Security or Demolition 20 to hack the ATM. 15 E. Sec. to hack a VendMats. -Two Commercials on the Wall (B5); One is for speed heal and the other for enhanced hearing implant. -Pharmacy (A7); You can break into the back to get drugs and meds. Most of the stuff on the shelves is quack medicine and low tier immuno-supressants for post implant aches and painkillers. You can steal up to a box of expensive drugs from the lockers in the back of the pharmacy with a successful 15 Pharmacy roll (5ooo ebs each, failure means you pack only the out of date and cheap stuff) selling them to your local fixer. But you can also break them open to rummage in them for medicine you seek,  for each medical good you take from the box your box looses equivalent value. Amongst the things you can find in the boxes are; Dermal Staplers, SpraySkin bottles, First Aid Kits, Slap Patches, Airhypos of Speed Heal and other goodies. There is a box of medicine in each of the metal containers. They require a hacking roll or a strength roll to open. A box has 5 SP and if shot it looses its value. -Music Shop (A8); Music and musical instruments and tech, amps and stereo machine, digital chips and digital chip players. There's a hologram of a burning rocking out rocker boy with bunch of cyber implants. With Electronics 15 you can locate whatever you want. Music here ranges from Chrome Metal, Chrome Rock, Chrome Rap or Ch-rap as it's commonly known. -Adverts in front of the Music Shop (B7); And advertisements of music outside (Amp advert showing a rockerboy blowing up heads of people listening into a mist of brain and eyes with an ecstatic expression). A poster of an upcoming fight between two SovBlock nationals squaring off against each other to be aired on the sports channel, cyber cage fighting, Illia the Red vs Vlad the Crusher Filipovich, both of them with face plating and with huge hydraulic ram cyberarms capable of pulverizing a human head. New flavour of smash "Mideast Meltdown" flavoured gum arabic. Areodyne taxi commercial. There's also a rogue poster of a Neo-Nazi combat music show/gladiatorial combat arena in an abandoned warehouse in the dockside. It looks like it's been written with crayons. -Gym (A9); You hear a voice of an AI commenting on your performance, it screams at you if you haven't got a FIT card with a voice of a dissapointed coach. -Travel Agency (A10); The place is overhung with commercials of places to visit and jam-packed with fliers advertising different regions of the world. “A picturesque dive to see the romantic sunken city of Venice?” "Why not elope into your own star bound journey, enjoying the space stations of the cosmos in zero gravity five star hotels?" "Go along the trail of Brutalist SovBlock socreal art, from Lviv to Vladivostok" "Visit the great cradle of humanity and tour the most  advanced space command stations in the world!"  "Enjoy the hospitality of the irradiated Bedouin on your own Arabian adrenaline filled adventure" There's a man without an arm hiding behind the brochure stand, trying to stop a bleeding from his missing appendage, you can stabilize him. -Camera Equipment Shop (A11); It has a handheld camera on display as the shop was hosting a sale. 15o ebs for a handheld Excam. Arm mounted cam for 18o ebs. Drone cam. Smartcam Pod that follows you around (It takes a techie to assemble it and work it).  A girl errupts from under the station and calls you out for stealing with a Cool roll Renown+Cool+1d10. She has 1 Renown and 4 Cool. She has a strange bunny ear looking implant sprouting from her spine. -Kiosk (A12); Instant noodles, nicottine sticks, maglev tickets, scream sheets and Smash. -Face the Fax; Today's Face the Fax contains; -Cyberpsycho attack on a Megablock mall in central night city. -The story of the water drone company and how a mad techie turned one of them into a device of a terrorist attack when he mounted a primitive flame thrower on it instead. Militech in turn gave them a contract for producing these. -A gang run by one Sasha “The Small” whom took to the streets to clean it of the bums, a young frustrated entrepreneur trying to rid the city of the homeless. A young violent good for nothing cyber punk or a young visionary? Find out more on page 30. -Riots, the people call out for the corporations to quell in the face of police shortages. -New Drugs on the streets -Water shortages in Night City -A great nomad caravan sighted heading towards Night City in the recent draught season. -About the new Cyberwear conference event show -Megablock News; CCTV footage of a young mother leaving a drug den to dump her newborn infant into a trash shoot, the search for the infant is ongoing. -A car was fished out of the river containing an older woman missing for past two years in an AI driven ride gone wrong. -A mad man crashes AV into a corporate tower in a suicide terrorist attack. -Cooky Coop Child Crèche (D1); Here the low rung corporates headed to the Crorporate Zone Office block in the West side of the plaza leave their barns. Company of child crèches keeping kids in vat-braindances inside of citadels defended by army of medical personel, subsidiary of Trauma Team. Named Cooky Coop, with a series of commercials with a Humpty Dumpty mascot with a cracked head with a sailors hat and two giant teeth with a huge smile getting hurt all over and cracking in various misadventures. Right now it's closed shut and the staff are in a siege mode. (Documents; 1 Payments and bills/ 2 User information and preferances/ 3 VR fairy tale cartoon/ 4 Employ report/ 5 Internal messages/ 6 Defenses) (Cyberhound) -Cleaning Machine (B8); You can use it as a mobile cover. One stands broken by Dekaffe and the other is in the staff room waiting to be programmed. You can jack in with a tech link into the loading station and operate both of the cleaning machines manually and at once. To reprogram a cleaning machine at the station you need Programming 15 roll to get them to do what you want. Over heat their capacitors and attack people or shops, self immolating during a desperate charge. Follow you around. Clean up or do other simple tasks. With basic tech 15 you can get the half-broken cleaning machine shot apart by the gun to run again. -Staff Room (A13); The janitors run from this place, you've got a working cleaning machine here at its docking station and one missing. You can hack the one in the station and make it do all sorts of stuff. -Holographic “Wet Surface” Sign; It projects over almost every body, an actualised system good for preventing lawsuits based on slippage caused trauma. It has a tough time drawing the difference in between blood and synthjuice. So every puddle of blood is followed by a holographic "wet surface" warning. You can hack this as well from the security room. -Gun Turret (D2); It hangs high up over the escalators with its internal CPU. Cyclon is mowing down anything it sees. With Weaponsmith roll of 15 you can identify the gun in the turret. -Advert By The Escalators (B9); It promos a former Cyberpsycho's Ted-talk. The Survivors; High Drug Dealer; She's failling her stun saves on 'dorfs. Missing arm; This man got his arm hacked off. Rent-a-cop with a Wounded neck; Stacey is new to the job, it's only her second week. She's wounded in the neck and has got her militech arms avenger at her side. The problem is she doesn't know the passwords and access to the turrets nor the door control, she's got her keycard and that's all. Her dead colleague was the one maintaing the security and was slowly cluing her in before he was beaheded by a cyberpsycho. She could use some help. She doesn't even know the code to the weapon locker. Cut in half; A crawling maintenance worker has a huge hole in the side of his chest, leaking innards, he's crawling away from the Kiosk towards the exit. Camera Equipment shop assistant; She keeps quite unless you start looting, at which point she rises up calling you out. She's a mere teenager and can be easily bullied through COOL or a promise of violence.

Janitor; He's startled at your intrusion, he's seems to be clueless as to what's transpired. He's been sitting in the maintenance room listening to music during his break, enjoying a meal. Mobster; Once you run into the Prepack Food shop you're greeted with a stout cybered up mobster with an armalite 44 aiming at your head. He points the gun up at the ceiling "I was ready to blow you to bits you jamoke, I thought you was that creep. Let him come here I say, I'll show him what for" He's hiding along with two other survivors a crying woman and a male shop attendant. The mobster came here to get some synthetic gabagool. Beggar at the front; There’s a beggar by the very entrance; legless former Solo with a busted gun jack sticking out of his skull. A cardboard sign saying “Will Work for Kibble” he’s a little confused by what’s going on, he’s getting on top of his wheelchair and skoots away once he’s done talking to the players. With a tech roll you can push the gun port back into his skull and he'd be thankful for it, answering all your questions. Shopper Bawling Lady; She's crying hysterically. She explains she simply popped out to the shops to get something from the pharmacy.  The Dead; Rent-a-cop; Head sliced into four ruts, a bloodied cap lays nearby cut with the same pattern, eyes bulging out of his head reclined forward against a wall seated by the entrance to the music shop. A gun lays nearby. Legs; There are two legs on the ground by the first maintenance door, both of them sporting lovely expensive high fashionware designer shoes for 1oo ebs a pair. Taking them costs you 1 point of empathy. You can find the body of the owner by the camera shop, his head split open. In his pocket you can find a FIT card for the local gym. Slice from the Top; A fat beaver got the top of his skull shaved off at the Dekaffe. Half Wall Recline; A disembowelled dekaff drinker rests stretched from a half wall. Elevator Mess; About four people were butchered in this elevator. Their entrails and limbs blocking it from closing. Corporate Maiden; She lays with her head splattered upon a coffe bar table in a blond tide. In her pocket you can find a corporate mastercard with 5oo ebs debit. Shot Apart; You can see a fellow making a run for it through Dekaffe when a gun turret shoots him to pieces, even when he dies but moves because of the gravity, leaving but a hole in the wall of the synth marble and a pink mist, the gun reloads ominously. The Headless Dekaff Drinker; One of the dekaff drinkers got his head shot off whilst drinking, he’s still seated. He's got 6 ebs in his pocket and a passcard for his conapt. MISSIONS; As an enterprising punk you get to make best of the moment. Doing one of these gives you an appropriate boost in IP to a corresponding skill. For instance breaking into a Pharmacy gives you an IP boost to Pharmacology. Going from 1 to 2 points costs 10 IP and so on. Loot the Stores (Fixer); A good cyberpunk uses every opportunity to riot and loot. Defeat the Cyber Creep (Solo); Pacify the cyberpsycho before C-Swat does. Citizen Arrest (Cop); Arrest the prep. Get some Footage of the Mayhem (Media); You need to run a report from the attack, and be the first one to get all the footage, interview with a survivor, some gore shots, fighting and hopefully the creep himself and find out his motive. Save the Wounded and Survivors (Trauma-Team); There are still many survivors trapped inside of the mall, and they need medical attention. Steal the Footage (Netrunner); Many of the networks will pay good money for a snuff film from the CCTV and creep's implanted camera. Repair the Security System (Techy); It would be a good deed, and certainly a thing worthy of handsome reward by the corporate owners of the plaza if you repair their malfunctioning security systems. Cyclone Advert (Corporate); Constitutional Arms have been having difficulties with selling their squad support weapon. It could use some publicity to boost its stock. You can do so by making sure that the turret slays the cyberpsycho. Underground Chrome Rock (Rockerboy); Now that the security is down you may use the time to put up some crayon drawn secret underground concert tour dates about the place with ductape. Make sure no rivals of yours get to advertise their own stuff though! Steal the Cleaners (Nomad); The autocleaners could be scrapped for ebs back at your family camp. You can load them up as pack mules to steal even more stuff. HACKING The lhara Grubb Transformation algorithms bind you into a plain of skeletal light the metaverse of the Net. Fiberoptic control cables transfer your conciousness into a realm of Pacifica in the Net reality. Line of topography representing regions of high resistance draw the mountain ridges of this picturesque region around you as your conciousness drives you through red light passages surrounded by the architecture of the Net. Swarms of bits come together before you as you focus your attention on aspects of this place apart. You see the mall paint itself before you. All the simple devices and security systems jacked into the Net. You realize that the only place you're not cut off from entirely is a horse shoe shaped part of the lower gallery. You see the corridors of bits coming into shape. You see the ICONS of utilitarian drone machines cleaning the floors, left to roam these halls. The shut doors displaying themselves as huge 2D crossed red circles. Simple light displays and holograms flashing about with displays. An angry rogue A.I. surrounded by a data wall is glitching out in mid air and some doofus is trying to breach a nearby data fortress clumsily. Said data fortress being in the shape of a great medieval castle made of sweets with a huge humpty-dumpty looking character standing over it. He's obviously a tourist since he's going about wrecking the data fortress very poorly with a Hammer program, trying to get in. Everyone can hear it as he's pulsing data into the data walls to crumble them, and he's not doing so well.

 

ree

SHORT NARRATIVE As a small aside I would not post seperately due to its brevity. It's more of a little vignette than a real story, but I found it amusing: A mangled printed issue of ‘Face the Fax’ flew alone through the empty street. Buzz of the far off maglev line dominated the humid fog bound air was only accented by the staccato of a train crossing the line in the distance. A wide fronted bar of purple neon stood sullen before an empty night Night-city street. Not a single lamp shone on that street. Only the purple neon scattered within the fog and the far of sickly greensih light of the maglev station. A dark silhouette of a giant cut through the clammy thick viscous air. Entering the bar the tall man in his thick leather duster and buzzcut hair took a quick look at the barman. ”A single Night City on the rocks” Uttered the male in a gruff strong, in a commanding narrator like voice. ”We’re out of tequila at the moment” ”We’re out of what?” Asked the figure. ”Tequila sir” ”Oh, oh gotcha, sorry!” He lifted his fingerless glove bound hand.The giant took to sit down on the uncomfortably small stool by the bar, it’s aluminium kitsch discomforting his ebony flesh. He coughed rhetorically.”How about urm... Johny Silverhand?” He gestured a little too much to stave off the awkward sensation. ”Coming right up!” Said the barman and took to making the drink.The tall leather bound figure took a deep sigh, he hated when he had to repeat himself. His mother would always tell him to speak up, he was tired of it. He was his own man and nobody would tell him what to do. Like his dad, who used to... ”Johny Silverhand?” ”Huh?!” ”You’ve ordered a Johnny Silverhand special?” ”Oh, oh, yes, yes sorry!” The leather bound giant took up the drink and fiddle away with his pocket, putting a handful of ebs on the counter into a stain, the barman frowned a little. ”Oh... excuse me” The barman sighed slightly as he tried to squeeze out of himself a sentence about how it’s his job to keep the counter clean, but he squirmed within himself and took a sip of the bitter drink to stop the mangled words from coming up. ”Disgusting” He thought to himself. “Only a poser like Silverhand could drink a glass of bile like this with a smile” He begun sliding the drink from one hand to the other on the counter, washing his teeth with the liquid. He looked about the bar shaking his leg in discontentment. He saw a pair of beautiful young vixens in fringe cuts, one whose hair was white and her companion with a purple-pink braid. He smiled crookedly. But the ladies didn’t seem to notice. ”Why am I even making such violent social queues towards them? Do I feel undermined as a male if I were to leave these women be to enjoy their drinks.” He pondered slowly, his face gained an expression of pensive sombreness. ”I am a product of my society...” He realized sadly. “A violent dreg of a violent city, bound by a terrible patriarchal standard of courtship” He clasped his armed about his padded armoured jacket’s shoulder. He drunk the terrible elixir empty. And got up. Glanced at the two ladies. He saw that the other one left, presumably, to the toilet. ”Maybe it’s time to strike, you violent cobra!” He made a cool cowboy like lasso gesture towards the girl, whom held his glance for much longer than he felt comfortable with. He thus he left. ”Women” Thought he taking in the deep breath of the damp neon night city air. “I’ll never understand them” The megastructures of the great city grew in size like a grand coral reef, building on the detritus and desolation left in the wake of the dissolving of the American state, the rot that filled this great agglomeration ate away at the fabric of social life, devouring countless lives. The great skyscrapers like the urban reef, bound to one place, of a grimy shell of collapsed tenements and barrel fire camps, slowly prayed upon by the necrophages of gentrification. A cosmopolitan reef bound with fish eyed people, flashing garish colours to ward of predators and warn of impending danger. Everything in this city was caustic and vile. And wet. The very smog filled air burned your throat. Faces bound with gas masks, carrying assault rifles just to deliver groceries through the Combat Zone. Dark things hidden in places without light, where the giant maws of the gang violence devoured those little fry of the city. Tall Atlantean ivory towers surrounded by concrete fortresses of police violence filled with luxuries and absolute decadence, too far up to be reached by the common Gutian’s club.He walked through the streets slowly, haunched in his giant posture, hands in the pockets of the giant armoured coat. Blunt metal spikes rising up on the pauldron like reinforcements on the shoulders.

Comments


bottom of page